Zone Details
Skyline Core
Modern skyscrapers, busy avenues, layered traffic, and the loudest urban flow on the map.
Functional Lab Microservice
An imaginary city map with active zones, weather layers, and sound-family controls saved in cookies.
Real audio where available, procedural fallback everywhere else.
Click a zone to enter it. Playback switches to sounds that match the selected location.
Zone Details
Modern skyscrapers, busy avenues, layered traffic, and the loudest urban flow on the map.
Controls are assigned per sound family, not by broad categories. Files like `Tit1`, `Tit2`, and `Tit3` share one `tit` profile.
The `lab/city-soundscape/city/` structure is prepared by location and entity. Matching audio files are used automatically when they exist, and zones can reuse another zone's files without duplication.
When a matching file does not exist yet, the page falls back to procedural Web Audio playback for the same sound family.
Car and tram reused from Old Town, scooter and sparrow reused from Park, plus direct skyline files for car horns, crosswalk signal, and distant siren.
Tram, car, pigeon, plus scooter and sparrow reused from Park without duplicating files.
Bicycle, scooter, blackbird, sparrow, tit.
Bicycle reused from Park, plus direct files for motorboat, duck, seagull, frog, and river ambience.
Direct files for tractor, swallow, rooster, dog, and wood chopping.
Truck, train, crow, metal resonance.
Rain, thunderstorm, and wind across every zone.